Videogames explores the transformation that has happened in the world of digital design since the mid-2000s. This exhibition investigates ground breaking design work from AAA studios, to independent artists and rebellious player communities. Our work features the design process of a curated selection of contemporary titles, examining their design inspirations and creative practices. We also created a film with key cultural commentators debating issues like politics, gender, sexuality, race and violence. A large-scale and immersive video installation also showcases the breadth of work from the communities of the world’s most popular videogames.
Squint/Opera worked with several studios all over the world to collect an array of assets from 4K footage to low-res YouTube video captures. The biggest challenge was the Folk Design room where we installed a massive LED wall behind a curved projection to create a unique audio/visual spectacle. Working with digital content meant that we had a strong focus on ensuring the visuals were presented as the developers and the curators intended them to be, in optimum resolution.
We collaborated with Pernilla Ohrstedt Studio to design the exhibition and ensured a visceral and orchestrated experience for the visitors. We considered the movement of the people and how the individual would interact with the exhibits as a holistic experience. In our studio, we adapted our technical capacity to support the content and ensure delivery. The exhibition was praised by critics from The Guardian and Games Radar.